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For e.g., let’s say opponent splits 3M in the back.
You can pull all 3 in one lane and then kill them together, damage the Tower with 2 Elixir trade. This is also useful when using Graveyard (as in Splashyard decks) where you can pull troops in the Poison radius so they die quickly and GY deals good amount of damage.
Poison Inferno Tower/ Dragon: Poison helps to clear out any cheap low HP units which are send to distract Inferno Tower/Dragon and makes it easier to kill the tank.owever, in case the opponent sends troops like Barbarians, you may have to use another troop along with these cards.
That’s the reason I said that Poison Ice Wizard Inferno Tower/Dragon is a pretty strong defensive combo as Ice Wizard can help kill distracts as well as slow down the Tank and the support units.*Poison Bowler is a good combo as it’s boulders push back troops back in the Poison.
Poison Tornado: With this you can pull troops in the Poison’s radius.Its Slowdown effect after death has overall a similar kind of effect with Poison as Poison’s pre-nerf slowdown.This is actually very good when couple with Hog Rider as the Poison Ice Golem’s Frost Nova can slowdown cards like Barbarian allowing Hog one more hit and later on kill the Barbarians as well.Zap instantly kills them and thus, your troops are free to damage.However, as I said above, this tactic should be used only when you have a good, strong push going.